As a game designer on Titanfall 2, I pitched gameplay features and level ideas, designed them on paper, prototyped them, and then worked on and owned them until polished. Sometimes they would be handed off to other designers to facilitate scheduling.

Of particular note, "Into the Abyss" and the Reaper enemy were featured multiple times in our game trailers and press events. I also pitched the lauded player & titan conversation system which helps players form an emotional bond with their titan.

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