On Titanfall, I was primarily responsible for scripting the finale level, "The Battle of Demeter." In addition, I helped shape the narrative of the level and wrote character dialog.

Other duties included general feature scripting, multiplayer game mode prototyping, and bug fixes in a wide variety of game systems. I also setup most of the copy in the game to utilize the localization system and guided localization teams.

After Titanfall shipped, I designed and built the popular Black Market which is designed to give more player choice and reward players for playing daily, playing the game mode objective, and finishing matches.

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