Welcome to my portfolio!

I am a game designer in Los Angeles, CA who specializes in game system design, level design, and scripting.
I leverage my strong technical background to enhance my designs and my team.
I thrive in creative and collaborative environments where hard work and passion for making great games is valued.

Click on the images below for detailed information, screenshots, and videos of each project.

Professional Projects

 


Personal Projects













Older Professional Projects


These older projects document my journey from game programmer to game designer. I performed multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.

CoasterVille (2012)
Role: Game Designer
Tech: Flash, PHP
Empires & Allies (2011)
Role: Game Programmer/Designer
Tech: Flash, PHP
Disney's Pirates of the Caribbean - Fishing Minigame (2010)
Role: Gameplay Programmer
Tech: Panda3D, Python
Disney's Pixie Hollow Online (2008)
Role: Game Server Programmer
Tech: Flash, Python
 

Waffle Queen (2010)
Role: Game Designer, Programmer, Music Composer
Tech: Cocos2D for iOS, Objective-C

pyPad360 - Gamepad Middleware (2007)
(click here for site)
Role: Programmer
Tech: Panda3D, PyGame, Python

The Mummy Online (Unreleased)
Role: Gameplay Programmer
Tech: Unity, Photon Server, C#, Python

Action Wii Game (Unreleased)
Role: Engine Programmer
Tech: Gamebryo, C++, Lua

MMO Game for Windows LIVE (Unreleased)
Role: Engine Programmer
Tech: Trinigy Vision, C++