I'm a game designer with 15 years of professional game industry experience. I'm currently a Senior Level Designer at Blizzard Entertainment working on a new IP, an Unannounced Survival Game. I also make indie games at my indie studio, Studio Nightcap where I recently shipped, CRASH: Autodrive - available on Nintendo Switch and Steam (PC)!

What Do I Do?

I focus mostly on designing, building, and scripting levels packed with fun narrative-based gameplay and exciting scripted events. I can do some system, combat, and narrative design as well. I have a penchant for making things easily accessible while still retaining fun gameplay depth.

I also lead teams and mentor other designers. I actively strive to grow my leadership skills to be a kind, considerate, well respected, and knowledgeable leader.

I thrive in creative and collaborative environments where hard work and passion for making great games is valued,
and where I can leverage my strong technical background to enhance my designs and team.

Click the images below for detailed information on my showcased work!





Single-player focused projects combining gameplay and narrative. These projects were done prior to my jump to the AAA industry (probably 2011-2013).




These older projects chronicle my journey from game programmer to game designer. I performed multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.

CoasterVille (2012)
Role: Game Designer
Tech: Flash, PHP
Empires & Allies (2011)
Role: Game Programmer/Designer
Tech: Flash, PHP
Disney's Pirates of the Caribbean Online - Fishing Minigame (2010)
Role: Gameplay Programmer
Tech: Panda3D, Python
Disney's Pixie Hollow Online (2008)
Role: Game Server Programmer
Tech: Flash, Python

Waffle Queen (2010)
Role: Game Designer, Programmer, Music Composer
Tech: Cocos2D for iOS, Objective-C

pyPad360 - Gamepad Middleware (2007)
Role: Programmer
Tech: Panda3D, PyGame, Python

The Mummy Online (Unreleased)
Role: Gameplay Programmer
Tech: Unity, Photon Server, C#, Python

Action Wii Game (Unreleased)
Role: Engine Programmer
Tech: Gamebryo, C++, Lua

MMO Game for Windows LIVE (Unreleased)
Role: Engine Programmer
Tech: Trinigy Vision, C++