Hello!
I'm a game designer with 15 years of professional game industry experience.
I'm currently a Senior Level Designer at Blizzard Entertainment working on a new IP, an Unannounced Survival Game. I also make indie games at my indie studio, Studio Nightcap where I recently shipped, CRASH: Autodrive - available on Nintendo Switch and Steam (PC)!
What Do I Do?
I focus mostly on designing, building, and scripting levels packed with fun narrative-based gameplay and exciting scripted events. I can do some system, combat, and narrative design as well. I have a penchant for making things easily accessible while still retaining fun gameplay depth.
I also lead teams and mentor other designers. I actively strive to grow my leadership skills to be a kind, considerate, well respected, and knowledgeable leader.
I thrive in creative and collaborative environments where hard work and passion for making great games is valued,
and where I can leverage my strong technical background to enhance my designs and team.
Click the images below for detailed information on my showcased work!




Single-player focused projects combining gameplay and narrative. These projects were done prior to my jump to the AAA industry (probably 2011-2013).
These older projects chronicle my journey from game programmer to game designer. I performed
multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.
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CoasterVille (2012) Role: Game Designer Tech: Flash, PHP |
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Empires & Allies (2011) Role: Game Programmer/Designer Tech: Flash, PHP |
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Disney's Pirates of the Caribbean Online - Fishing Minigame (2010) Role: Gameplay Programmer Tech: Panda3D, Python |
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Disney's Pixie Hollow Online (2008) Role: Game Server Programmer Tech: Flash, Python |
Waffle Queen (2010) pyPad360 - Gamepad Middleware (2007) |














